The Ultimate Isometric City Builder Tutorial

Scenario makes producing isometric tile sets for your games much easier and convenient than ever
before. With Scenario, you can easily create isometric tiles and import all your created assets to a
game engine of your choice such as Unreal Engine or Unity. Using AI-powered workflows like
Scenario will significantly enhance your tile creation output while ensuring the best quality results are
delivered. Using AI to create video game assets is an incredible idea regardless of whether you are an
indie developer or working with a bigger team with a huge budget. Using Scenario to develop your
video game assets will cut down on costs and time required to develop those assets and will ensure
your video game is completed quickly while still retaining professional quality.
This guide will tell you all you need to know on how to use Scenario to develop the ultimate isometric
city and how to import your assets to a game engine of your choice such as unity.
Howto Create Isometric Assets
Before moving on to the first step, there are some prerequisites that you need to keep in mind and
adhere to which are:
● Before creating isometric tiles, you will have to create your own custom model or use a
pre-trained model if you do not want to create one.
● Themodelyouchoose will create the base tiles. You can choose to refine or change those tiles
using the tools provided with Scenario.
● Configure your isometric grid by importing the isometric tiles to Unity.
● Youcan also give variants to each tile such as a construction variant or a destruction variant.
You can give variants to your tiles to add increased interactivity and depth to your game.
Step 1: Training or Choosing an Isometric Style
The selection of a model will determine how an isometric tile will end up looking in a gridded base.
Therefore, choosing a model is very important when creating isometric tiles. You can choose from one
of the predetermined models on Scenario which have been developed for creating isometric tilemaps
specifically. These models are built for certain tilemap geometries. However, if none of them suit your
type or needs, you can always create and train your own custom model through Scenario and build it
however you like.
Howto Train a Perfect Isometric Model
If you are using and training a LoRA model for isometric buildings, it is best to use 10 to 20 images
with a good resolution such as 1024px or 2048px. If you want to use more images, you can do so but
it is best that you only add them incrementally for example 5 at a time. If you want the generated
isometric tiles to match with your required tilemap style, you should use training images that match
the style and format of the required isometric style. The training image should also match the angle
and perspective of your desired isometric style all while maintaining a consistent art style and level of
detail in the image.
If you want to increase your isometric model’s quality even further, you can use captions to accurately
describe what you are looking for in your isometric model.
Step 2: Crafting Tiles
To generate the perfect tile, the dimensions of it should be 100% accurate to your requirements so it
can fit seamlessly into a grid. You can use one of two methods to generate new isometric tiles.
Using Image to Image Method
In this method, an image will be used as a reference image so that the tile generated will be like the
one provided in the reference image. To use a reference image to create a tile, the base should be
clearly provided in the image. The image to image tool will create a tile based on the colors and
details provided in the image so if you want to accurately design a tile, using captions would be a
good idea. You can add a building in the reference image before producing the tile or make
adjustments to the tile after it has been developed by the tool. You can use the Sketch tool to add
additional details to your reference image.
Using ControlNet “Structure”
In this method, a reference image is used with specified grid dimensions. The reference image is
uploaded once ready in the image generation page and the mode is then set to ControlNet Structure.
Set the lowest influence value between 40 and 75 that does not decrease the model’s quality. Using
lower influence values helps the model to create and neglect deformations on its own. You can
generate multiple tiles from the same reference image and choose whichever one you find best.
Step 3: Improving the quality of your tiles
Refining your tiles refers to adding more detail to your generated tiles and improving its quality.
Although this step is optional, it is still recommended that you refine your tiles. You can refine your
tiles in two ways: By Upscaling and Enhancing your tiles and by removing the background.
Upscaling & Enhancing
Upscaling refers to adding more clarity and detail to an asset. You can use Scenarios AI Upscaler to
enhance your generated tiles or models with just the press of a button. You can select from different
modifiers and factors to enhance your tiles in various ways. Try experimenting with all the given
options to find out all the possible results.
Removing the background
Backgrounds are often removed to separate your main asset from unwanted features in your tiles. You
can use the background removal feature in Scenario to separate backgrounds from your models very
Importing your generated assets into unity
The final step is to integrate all your generated isometric assets into a game engine of your choice.
You can integrate your assets generated through Scenario into popular game engines such as Unreal
Engine, Godot, and Unity.
The use of AI in developing video games is a remarkable achievement and will help in developing
even better video games while also reducing the time required to work on them. Scenario’s AI offers
very powerful tools to developers to create new assets in an instant Game art AI tools and import them to game engines
to be used in developing video games. There is no doubt that the future of game development lies in
AI and we’re excited to see what people can create using Scenario. Through this guide, you now also
have the knowledge on how to use Scenario to develop isometric models and start developing your
own video games.

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